- Team Rules
- Number of players playing on each team is 7 plus a goal keeper. If there are not enough players we will play with 5 on 5 if need be.
Goal will be 10 feet wide.
- Game time: Two 20-minute halves with one 10-minute halftime break (this will enable 10 minute practice/warm-up before every game)
- Team with the most goals wins the game. If game clock has ended and there is either no score or a tie-score, we will have a shoot out with 3 players kicking on every team and continuing until there is a winner. A player cant kick again till every player has a chance to kick including the goalie.
- Soccer League Rules
1. To begin the game: A kick-off starts both halves of game (and restarts play after a goal has been scored).
- Teams change goals for the second half
- After a team scores a goal, the kick-off is taken by their opponents
2. For every kick-off:
- all players must be in their own half of the field
- the ball must be stationary on the center mark, the referee gives a signal and the ball is in play when it is kicked and clearly moves
3. After kick-off, the ball is in play. If ball goes out of bounds, play stops and the ball is dropped by the referee and back in play when it touches the ground.
4. Goal: when the whole of the ball passes over the goal line, between the goalposts and under the height of the goalie.
6. Hand Ball = when a player deliberately makes contact with the ball with the hand or arm. It is only illegal if the movement is a hand towards the ball (not the ball towards the hand).The ball is placed down and the other team gets a free kick.
- The goalkeeper has the same restrictions on handling the ball as any other player outside the penalty area. Inside their penalty area, the goalkeeper can touch the ball with her hand.
- A goalkeeper is considered to be in control of the ball and an opponent can not challenge her when the goalkeeper touches the ball in the box.
8. Foul – when a player delays the start of play, enters or leaves the field without the referee’s permission, or fails to respect the required distance when play is restarted with a corner kick, free kick or throw-in. A foul is also given for unsportsmanlike behavior which include:
- Showing a lack of respect for the game
- Verbally distract an opponent during play
- Once the referee decides to flag a player, play must stop until the sanction is administered. If a player commits a foul during a play, the referee must let play go on until the ball is next out of play but if the player plays the ball or challenges/interferes with an opponent, the referee will stop play, and restart with an indirect free kick.
9. Ejection: A player can be ejected at the discretion of the referee. Examples of behavior that would warrant ejection are serious foul play(violent) or using offensive/insulting language. This enables the opposing team to have a free kick.
10. Throw-in: awarded to the opponents of the player who last touched the ball when the whole of the ball passes over the touchline, on the ground or in the air.
- A goal cannot be scored directly from a throw-in: if the ball enters the opponents’ goal – a goal kick is awarded and if the ball enters the thrower’s goal – a corner kick is awarded
11. Throw-in process:
- Must have part of each foot on the touchline or on the ground outside the touchline, throw the ball with both hands from behind and over the head from the point where it left the field of play
- Opponents must stand at least 6 feet from the point at which the throw-in is taken.
- The thrower must not touch the ball again until it has touched another player